This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Host:
Erik Jacobs
Guests:
* Roderick Kieley
* Jason Dudash
Show Notes:
https://srtgame.com/
original, currently in use amqp client: https://github.com/Azure/amqpnetlite/
gdc vault youtube video covering the gaffer tutorial series which gives a great overview: https://www.gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking
https://gafferongames.com/post/snapshot_interpolation/
http://kehomsforge.com/tutorials/multi/gdMoreNetworking/part03
https://www.oreilly.com/library/view/designing-data-intensive-applications/9781491903063/
https://otherocean.com/game/idarb/